The Global Object
Alarm
ALARMOBJECT
time
stop
new Alarm
Angles
Sound
SOUNDOBJECT
currentTime
duration
ended
muted
pause
paused
play
playbackRate
played
volume
new Sound
collision
objects
point
rectangle
segment
draw
alpha
circle
clear
color
composite
cursor
depth
font
line
lineWidth
rectangle
text
textHalign
textValign
triangle
init
key
Detecting Presses
load
Load Function
completed
total
loop
active
beget
rate
register
remove
room
methods
Mask Specification
Math
vector
Vector Specification
add
cross
dot
getMagnitude
getMagnitude2
project
projectMagnitude
scalar
setMagnitude
choose
radToDeg
degToRad
pointDirection
pointDistance
pointDistance2
polarToRectX
polarToRectY
mouse
x
y
Click & Wheel Detection
Object Properties
angle
depth
mask
proto
persistant
registered
x
y
hVelocity
vVelocity
physics
accelerate
jump
update
velocity
Resource Objects
Sprite
SPRITEOBJECT
draw
mask
nextFrame
new Sprite
Sprite Strips
view
height
width
x
y
walkDown